Sunday, October 26, 2008

Reading and Writing about Comics ala McCloud, Part 1.


http://www.scottmccloud.com/comics2/trn/. This is the link to a comic called, "The Right Number Part One," by Scott McClould. This is definitely one of the most interesting comics I've ever read. The comic is about a man that believes he's met the perfect woman. One day, he dials his girl up and tells her to meet him for dinner. She says fine. The two meet and it took him a few moments to notice that this woman was not his girlfriend! He had dialed the wrong number and got a woman whose name was similar to his girlfriend's and her face was not unlike his girlfriends. Odd, huh? Well, he begins to think about this coincidence in terms of mathematics and it just gets even more interesting. Each panel is like a comic within a comic, which I have not seen in a while. This comic is also interactive, meaning that readers must click inside each panel to get to the next.

The author of, "The Right Number...," is also the author of Understanding Comics: The Invisible Art, Scott McCloud. In this book, McCloud tries to break down comics; where they originated, what are the definitions for comics, and what are the different types. From viewing, "The Right Number...," I can definitely see some of the aspects he discusses in his book. For instance, McCloud discusses time frames in chapter four, sequencing and time. The way, "The Right Number...," is constructed, McCloud explains that, "In learning to read comics we all learned to perceive time spatially, for in the world of comics, time and space are one and the same" (100). I take this to mean that whatever time the panel suggests is the time the readers will jump to, no matter if it is three months later, in comic book time. In, "The Right Number...," the readers enter a number of different time frames because of the narrator's many relationships.

"The Right Number...," is not difficult to understand because the story follows a consistent pattern, with the narrator guiding the way. McCloud writes that, "Comic readers are...conditioned by other media and the "Real Time" of everyday life expect a very linear progression. Just a straight line from Point A to Point B" (106).

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